
To explain what I need: When you select an asset, there is of course the white and gray transparent "pixels" right? You understand me, the basic transparent background that images have that don't have a background. I just want something I can slap on an asset from the A tileset, that lines up perfectly the bottom of the squares around it (just like doorway and tunnel do). Or maybe it's because I bought the base program, and I need download some other kind of DLC, to improve my assets which actually include a door. Why is this so complicated to understand, if a doorway/tunnel/hole that is found in the B tilesets (for an outside map) works the way I'd want it if I wanted an accessible door you can "walk in" so to speak, I literally cannot place a closed door on a building "material, aka such as brick from the A tileset), and I have to go to the complicated "event" option where I slap an even image over a tile for a "door"īecause somehow there's some technological reason that I'm not aware of where a door asset in the tileset would contradict an event door. So I literally either have to have a completely boring building that has no way to enter it (sort of like some RPGs), or it literally has to be a hole in the building, as well as likely adding an event door to make it a door. I can decorate a building with windows I can even add holes/doorways/doors to a building (the A tileset assets), but I have to do something completely drastically different to add a door?

You're basically saying I need to make an event.

There are doorways (or tunnels) in the tilesets but there's no doors, all I have are windows or doorways (tunnels). Originally posted by ◢ k r i s ◤:Why can't you make a decorative door? I don't see why doorways work the way I want a door to work, I just don't understand the logic of either having a door be too high up on a wall of a building or detatched from the building. I don't understand, unless doors don't actually exist and they are door like windows. Is there no way to have just a door that is centered like a normal door, I mean the doorways are centered perfectly and fits my needs, but a door not a doorway has to be awkward? How am I suppose to have a natural looking door on a building when either the doors look like they are higher than they are supposed to be or hanging off the building like its not even detached. Like I need a door a simple door, but because it's improperly handled I can't get a perfect door that fits on A tile asset, I don't understand why the doors, even the smallest doors or improperly centered.


I don't get why some of the assets take up weird space locations. Why are some of the tilesets don't work properly. I'm completely new to RPG Maker, but I have a question (using the assets provided for the game)
